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Timothy D Schwalk

age ~45

from Raleigh, NC

Also known as:
  • Timothy Schwalk
  • Tim Schwalk
  • Timothy Dwayne Schwalk
  • Tim Schwal

Timothy Schwalk Phones & Addresses

  • Raleigh, NC
  • Ocoee, FL
  • 5536 Metrowest Blvd #109, Orlando, FL 32811 • 3212534067
  • 12937 Langstaff Dr, Windermere, FL 34786 • 4078761375
  • London, KY
  • Roswell, NM
  • Winter Park, FL
  • Lubbock, TX
  • Waco, TX
  • Plainview, TX
  • 5536 Metrowest Blvd APT 109, Orlando, FL 32811 • 4077013666

Work

  • Position:
    Executive, Administrative, and Managerial Occupations

Education

  • Degree:
    High school graduate or higher

Us Patents

  • Video Game Including Effects For Providing Different First Person Experiences Of The Same Video Game World And A Storage Medium Storing Software For The Video Game

    view source
  • US Patent:
    20060094500, May 4, 2006
  • Filed:
    May 10, 2005
  • Appl. No.:
    11/125409
  • Inventors:
    Erick Dyke - Orlando FL,
    Shawn Leaf - Orlando FL,
    Timothy Schwalk - Orlando FL,
  • Assignee:
    Nintendo Co., Ltd. - Minami-ku
  • International Classification:
    A63F 9/24
  • US Classification:
    463030000
  • Abstract:
    In a video game, various effects are used to convey the experience of a game world of different kinds of game characters and game objects. For example, if a game character is a dog, a visual effect may be used to convey a dog's red-green color blindness. If a game character is a mouse, another visual effect may be used convey a mouse's blurry vision.
  • Video Game Including Effects For Providing Different First Person Experiences Of The Same Video Game World And A Storage Medium Storing Software For The Video Game

    view source
  • US Patent:
    20090312099, Dec 17, 2009
  • Filed:
    Aug 17, 2009
  • Appl. No.:
    12/461571
  • Inventors:
    Erick S. DYKE - Orlando FL,
    Shawn LEAF - Orlando FL,
    Timothy D. SCHWALK - Orlando FL,
  • Assignee:
    NINTENDO CO., LTD. - Kyoto
  • International Classification:
    A63F 13/00
  • US Classification:
    463 31
  • Abstract:
    In a video game, various effects are used to convey the experience of a game world of different kinds of game characters and game objects. For example, if a game character is a dog, a visual effect may be used to convey a dog's red-green color blindness. If a game character is a mouse, another visual effect may be used convey a mouse's blurry vision.

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