740 S Long Lake Blvd, Orion, MI 48362 • 2486930367 • 2487608466
Lake Orion, MI
Detroit, MI
740 S Long Lake Blvd, Orion, MI 48362
Work
Company:
Microsoft
Sep 2012
Address:
Redmond, Washington
Position:
Concept artist
Education
Degree:
BFA
School / High School:
College for Creative Studies
2007 to 2011
Specialities:
Illustration
Skills
Illustration • Illustrator • Storyboarding • Concept Design • Photoshop • Drawing • Art • Video Games • Digital Painting • Painting • Digital Art • Conceptual Art • Sketching • Concept Development • Adobe Creative Suite • Digital Illustration • Character Animation • Film • Art Direction • Maya • Advertising • Texturing • Traditional Animation • Adobe Photoshop • Character Design • Creative Direction • Product Design • Animation • Concept Art • Industrial Design • Creative Development • Zbrush • Visual Arts • Visual Development • Creature Design • Environmental Design • Digital Sculpting • Ideation • Matte Painting • Typography • Graphic Design • Game Development • 2D • Corel • Modo
Interests
Drawing • Design • Sailing • Painting • Music • Video Games • Recording • Hockey • Growing Beards • Film
Microsoft - Redmond, Washington since Sep 2012
Concept Artist
Freelance Concept Design / Consultation Jan 2011 - Sep 2012
Concept Artist / Illustrator
Hasbro - Pawtucket, Rhode Island Jan 2011 - May 2011
Concept Artist Intern
Doner Jun 2010 - Aug 2010
Illustrator / Art Director Intern
Education:
College for Creative Studies 2007 - 2011
BFA, Illustration
Skills:
Illustration Illustrator Storyboarding Concept Design Photoshop Drawing Art Video Games Digital Painting Painting Digital Art Conceptual Art Sketching Concept Development Adobe Creative Suite Digital Illustration Character Animation Film Art Direction Maya Advertising Texturing Traditional Animation Adobe Photoshop Character Design Creative Direction Product Design Animation Concept Art Industrial Design Creative Development Zbrush Visual Arts Visual Development Creature Design Environmental Design Digital Sculpting Ideation Matte Painting Typography Graphic Design Game Development 2D Corel Modo
Interests:
Drawing Design Sailing Painting Music Video Games Recording Hockey Growing Beards Film
- Redmond WA, US Jason B. Scott - Newcastle WA, US Jonathan G. Paulovich - Redmond WA, US Jedd Chevrier - Redmond WA, US David A. Evans - Kirkland WA, US Karim A. Luccin - Redmond WA, US
Technology is proposed to enable navigating a holographic image. A moving object, such as a hand, is tracked and a gesture is recognized. In response to recognizing the gesture, a virtual shape is created at the location of the recognized gesture. The shape has at least one dimension. The holographic image is moved based on current position of the moving object with respect to the virtual shape.
- Redmond WA, US Jason Bradley Scott - Newcastle WA, US Jedd Chevrier - Redmond WA, US John Copic - Bothell WA, US Jonathan Gustav Paulovich - Redmond WA, US Timothy James Schutz - Duvall WA, US
A technique is described herein for placing a virtual object within any type of modified-reality environment. The technique involves receiving the user's specification of plural values in plural stages. The plural values collectively define an object display state. The technique places the virtual object in the modified-reality environment in accordance with the object display state. Overall, the technique allows the user to place the virtual object in the modified-reality environment with high precision and low ambiguity by virtue of its guided piecemeal specification of the object display state.
The techniques introduced here enable a display system, such as an HMD device, to generate and display to a user a holographic structure matching a real-world structure. In some embodiments vertices, edges and planes of the holographic schematics are generated via the use of a peripheral tool that is positioned by a user. In other embodiments, other user input indicates the bounds of the holographic schematic. In response to user action, a holographic schematic is made to appear including corresponding real-world size measurements. The corresponding measurements are used to develop a holographic structure that integrates with the holographic schematic.
Synching And Desyncing A Shared View In A Multiuser Scenario
Systems are provided for synchronizing and desynchronizing mixed-reality datasets between multiple devices. The systems identify multiple users in a mixed-reality environment. The mixed-reality environment is defined by a global mixed-reality dataset. The systems display a synchronized view of the global mixed-reality dataset to each of the multiple users within a shared coordinate system. Additionally, the systems receive a command from a first user within the multiple users to desynchronize from the multiple users. The systems display to the first user a first desynchronized view of the global mixed-reality dataset.